RunTheTests

Ping Output Analyser

Paste any ping run and get latency, jitter and loss with a plain-English verdict.

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How this reads your output

The tool reads every per-packet time and the summary from a ping run, computes latency, jitter and loss, and then names the single worst problem rather than leaving you to interpret a wall of numbers. Loss outranks jitter outranks latency, because that is the order in which they wreck real-time applications.

What the results mean

Average latency
The typical round trip. Below 50 ms feels instant; above 150 ms is sluggish on calls and in fast games.
Jitter
How much the latency varies between packets. This, not the average, is what makes voice break up.
mdev
What Linux ping prints. It is deviation from the average, not jitter, and is shown so you can match it to your terminal.
Loss
The share of packets that never returned, when the sample is large enough to judge.

Common problems and fixes

The verdict blames jitter but my latency looks fine
That is the point — a low average with high variation is worse for calls than a high, steady latency. The verdict weighs what actually disrupts real-time use.
It says the sample is too small
Fewer than 20 packets cannot support a confident verdict. Re-run with ping -n 50 or ping -c 50 and paste that.

Frequently asked questions

Which matters more, latency or jitter?

For real-time use, jitter usually matters more. A steady 120 ms is workable for a call; a latency that swings between 20 and 120 ms is not, even though its average is lower. This tool weighs them accordingly rather than just reporting the average.

What should I ping to test my connection?

A nearby, reliable target like 1.1.1.1 or 8.8.8.8 tests your connection to the internet’s edge. Pinging a specific game or work server instead tells you about the path to that server, which may be the thing you actually care about.

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